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Really love the aesthetic and art in this game, very GB inspired, which is awesome, and the puzzles tickled the brain just enough without being too difficult.


Setting wise, I think its funny that this is happening in the middle of the ocean
like autofister got stranded or something

Of course, it was likely easy to whip up this spritesheet compared to something else, but I think it would be cool to change this to frame it as taking place in Justice HQ or something, that way the duo would fit, and the environment mechanics, with the buttons and boxes, would fit too


Since I saw some others mention it, I'll comment on level 3: I think the box just came out of the blue with no intro, and that made it confusing

I basically ignored it until I had no other options left, where I then decided to push it and realized it was an obstacle and not just set dressing


I really think that's about it from me, and its just a nitpick, great job overall