You're very wrong if you think creating a game is easy. First, it's a creative process built progressively. It's not just about telling a story, it's about matching it with a bunch of things that always fail, that are never ready on time, and if you're not making enough money to live off of it, it's painful not being able to dedicate as much time to it as you'd like.
I understand that you don't want to see a poorly constructed story or one that leaves too many strange plot holes, but maybe you're not taking something very important into account, and that is: "the game is in alpha state."
These are pre-release versions that tell you from the beginning that it's not ready for final consumption.
I've been following the game since version 0.20.2, and I was surprised by how complete and complex all the systems were for such an early version. I've been watching it evolve with each version. Sprite changes, dialogue changes, interface changes, re-creating all scenes due to rendering issues, among other changes that add a lot or a little.
For now, just wait for the more polished versions. The author is trying to finish the main story before adjusting the side stories and correcting plot inconsistencies.