Nice "little" game! Reminds me of stardew valley where i for sure did get addicted by the dungeons xD
Though there are a few things i should mention here:
- It is a REALLY grindy game. getting diamonds takes a lot of luck and can take up multiple days until getting enough for an upgrade/CC's module. in the end the whole game based around getting enough diamonds since i had WAY too many of any other thing (my whole field was filled with large seeds everyday by the end of the game + had 80+ iron/bronze).
- The caves are really repetitive which makes the grind less fun than other examples like that. It would really help if enemies gets stronger the further you go and getting rarer ressources the further you go, thus having a more consistent way of when you get what (maybe starting at deepness 5+ you start getting at least 1 diamond guaranteed or something). having randomized cave layout would most likely break the scope of a jam game, but that would also help.
- As others mentioned already the damage feedback is barely visible on enemies when hitting them. same can be applied when you yourself get hit. The visual indicater can definetly be improved
- Destroying all the crops can take up quite a bit of valuable time you could use for grinding since the attacking animation takes a bit until you can move again. by the amount of crops it can definetly take up quite a bit of time. I know what you went for though as gigi being gigi that really fits.
For the writing i really enjoyed it! Athmosphere, Music too! But that Ending man XDD (insert inaff ina face)