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(-2)

Y'know, for the last year or so, I've been commenting on this, that, and the other thing about Doom mods, making suggestions that would appeal better to my own tastes.

While my tastes have evolved over that time, becoming more lenient, a lot of them are present here. In fact, I've been seeing a lot more stuff that matches my suggestions. Really nice.

The rifle, axe, and grenade launcher are classic things I've suggested over Doom's stock choices. Strong and practical while being a lot more balanced when portrayed "optimally" (like, a "real" minigun or rocket launcher would annihilate game balance with how much devastation they can cause). They feel spectacular to use!

For the other showings, I love calling the energy weapon in slot 6 a "pulse" weapon a lot better than "plasma." Further solidifies the desired effect of turning off your brain and watching the sci-fi gizmo turn people into taco salad. Similar deal with the MFG. So satisfying! I've also been on a burst pistol kick ever since seeing Robocop, and this really, really scratches that itch!

Cap it off with a cutie-patootie protag, and I am happy as a clam!

...I mean, I guess the shotguns are pretty typical, with the pump one feeling like it has a duckbill shotgun muzzle on it with worse spread than vanilla (?) and the sawed-off double barrel being pretty standard for Doom, but who cares?

Good, good work!

(+1)(-1)

looks like AI typed this

Fine.

"This mod has a lot of things in it that I like. Good job."

Better?

yes

(+1)

Okay, cool. Going forwards, I will try and be very to the point.