Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Xenfar

40
Posts
83
Followers
9
Following
A member registered Jul 11, 2024 · View creator page →

Creator of

Recent community posts

fixed a fuckup I made with ClipBox when I was replacing Clip actor with Clip2

she is for sure

dude imagine showing support for a mod made by a literal PDF(Marisa the Magician)


some context:

https://www.reddit.com/r/DoomMods/comments/10yda5q/my_experience_with_marisa_kirisame_or_marisa_the/

just reached the endless mode

just reached the endless mode

they have the autoaim disabled because I myself tend to play this with Brutal Doom's monsters and I don't like when projectiles hit gibs instead of the target

expect an update

now that is a human made comment

yes

they're way too informative, and long AI-looking texts made me paranoid

looks like AI typed this

ai ahh comment

i lost it

(3 edits)


"17 errors while parsing Cappuccino Fudge Blitz.pk3:zscript.zsc" on LZDoom

yes

for Zandronum support, no

another update

Might be useful for my further projects

the update is out!

Lumpy unironically cooked

Damn, that's sick af. I'm gonna go through Doom 1 and 2 with this one

Screenshot of a pre-release version, right before I changed a pistol into an UZI

Merry Khristmas n da hood!

Vanilla-friendly version is here!

Sauler Bettermanlier

THAT ERIC HARRIS THO☠️

LOLer

guess I have to read the manga

Disable the "Custom Zombiemen Drops" in weapon mod menu, changes take effect on map reload

Alright, just updated it

Noted

Thanks, I appreciate it

It's now finished 

https://zdexium.itch.io/gorenuggets-fd

Gorenuggets ofc

I'll be making a Freedoom version of it

updated, now I added the HUD file

Doom wad material