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Well first, please ignore me for referring to your Unreal game as Unity twice in my comment... oof. 

Otherwise, I get it - higher degree of difficulty means more issues especially on such a short timeframe. Glad to hear things are moving in the right direction and I will definitely check back in if you drop an updated build. 

I'll be periodically dropping fixes and more features, with a major release including all the cut features by the end of next week.

Thanks for hearing me out, it's very embarrassing to release something in such a broken state, so I've been jumpy at explaining it. I'll be mindful of how I can improve the clarity of the story in upcoming releases. I do think Ehrein's very faithful slenderman impression obfuscates the story... a lot. But the way the characters are introduced isn't pulling through, I agree.