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We had major, major issues cooking the build. Literally the last 5 days of the jam were spent trying to get basically anything to build at all. The control rigging uses an experimental feature that Unreal required an entire engine version upgrade. Today I basically started over to try and get this rolling again, and at the very least the rigging is broadly working. We'll get there, hope you can come back in a few days as I work these things out.

Well first, please ignore me for referring to your Unreal game as Unity twice in my comment... oof. 

Otherwise, I get it - higher degree of difficulty means more issues especially on such a short timeframe. Glad to hear things are moving in the right direction and I will definitely check back in if you drop an updated build. 

I'll be periodically dropping fixes and more features, with a major release including all the cut features by the end of next week.

Thanks for hearing me out, it's very embarrassing to release something in such a broken state, so I've been jumpy at explaining it. I'll be mindful of how I can improve the clarity of the story in upcoming releases. I do think Ehrein's very faithful slenderman impression obfuscates the story... a lot. But the way the characters are introduced isn't pulling through, I agree.