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(+2)

From the few games ive tested yet, this probably is my favourite currently. (Definetly not biased as someone who holds council dearly xDD)

Really well written story! (Made me actually tear up near the end xD)

Some things I noticed while playing:

- The UI sound setting doesnt apply to the options menu itself. The UI SFX is really loud so I turned it down at the beginning and thats when i realized it.

- Even though Doomei is probably my favourite minigame, there is definetly a visual/better audio feedback needed for the melee attack or else it kinda feels weird. same with taking damage (maybe getting a slightly red screen for a milisecond?). Difficulty wise it also seems really easy by the amount of healing and armor you get there so might be worth reducing it?

Love the Music! It just does a TON for the story!

Despite the early struggles and Life getting in your way definetly a solid game you managed to make within the time period! Well done!

Thanks for the feedback!


I'll look into the UI SFX issue - I ran into a couple issues getting the audio channels set up (which is not something I had encountered in my previous games with sound settings), so I wonder if that might have thrown a wrench in the works.


I've had a couple comments about DOOMEI's melee attack - I really wanted to try to tie an animation to it or something, but I'm not the best at animating, so I had to cut it for the time frame . If the team want's to come back and work on it, feedback on a lot of these smaller mechanics is high up on the priority list, for sure!


Difficulty for the game was kinda tough too - as the one who designed the game, I knew that I could just execute all the enemies and make everything really easy due to all the ammo, armor, and HP lying around, but not all players would know that - plus we only implemented a melee tutorial during the grace period, so some players might not have even known about the mechanic (see one of the previous comments). That's another thing I would come back and tweak if we wanted to continue development.


The music is easily one of my favorite parts as well, Grem and Nostalgum did such an amazing job taking the member's songs and incorporating new elements while capturing the feel of the members themselves, and the vibes we wanted for the minigames. Couldn't have asked for a better group to work with!