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(1 edit)

Nice base game. Just a couple of comments:

One, I feel we need the ability to be able to pause on demand or slow down the game. The fact the pause is only enabled with certain actions makes tou feel like you are always in a rush and doesn't allow you to properlu enjoy the underlying narrative.

Two, The balance of death seems a bit off. Not so much because of the numbers, as you can reduce it a lot most of the time. But because of the fact that you just get specific agents at predetermined points.

This means that a bad roll can often kill your entire game. Swiftly if you are very unlucky (I once lost 3 in a mission with 12 risk of death whihch meant I couldnt do many of the remaining missions), but even if it's just 1, if it's a high aura it can make it so you are forced to take higher risks from then on and it just spirals.

This gt compounded because you have that rat pit ambush that even with your best agents the best you can achieve is around 40% death. So its very likely you miss 1-2 agents, which as that point derails your game because you have 4 and yu are going to have skills gaps.

I feel like you would need a more dynamic way to recruit new agents (even if you have some story based ones) to be able to recover from potential deaths, even if it makes the game harder.

Thanks for playing!

Agreed on the pausing. I think having a way to slow down and take stock would be a nice addition.

And good points on the death balancing. I'll give it a think and figure out a way to make deaths less game-ending than it is right now.