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Hey! I finally got myself to play your game! ^^;

(Playing on the HTML version is a mess. Do NOT play on itch.io and download the game on your computer for the best possible experience.)

Ok, let's roll with what I have to say about your game:

- Skills' descriptions sizes are making them go out of the window most of the time.


- After the 3rd round, the screen goes dark making things impossible to see if you say "Thank you" to Santa Ana and the game congratulates you for escaping (despite we didn't?). Entering a battle fixes the problem.

- Lun already have Heal, so making her rune learn her how to use this spell will simply waste it. Also, I saw here having Tornado at one point and I don't remember her rune being able to learn her that spell.

- There is a bit of balance problem with Second Wind which is basically a free healing spell. Yes, it costs mana, but your mana is refilled right after using it so it causes little to no problem at all considering your MP says above 25 to use it.

- The Guardian is not a big threat at all. Besides, he have two very similar abilities (copy-paste?) abilities: Life Drain and Poison Cloud. You can end the game after the 1st round with little to no issues. I honestly expected the Guardian to be much MUCH more brutal, especially if you try to pass it at 1st round. The concept of the game isn't supposed to be about Reincarnation? Live multiple lives to learn more stuff to finally have the strength to pass? Even if you keep your characters at level 1, it can be easily passed with a little time and no difficulty. That's kind of a let down in my book.

- Now, let's talk about a big deal of this game. The Rune system is... weird. First of all, the game show no effect when trying to use the Stone or the Tempest Rune (with only the sound effect confirming the use of the item). And when trying to use the Star Rune, it opens the character select window despite the fact the rune doesn't seem to be usable on any of them. Orbs are also acting weird ranging from "you don't have the rune" despite having it to being able to repetitively using it even despite having none left. After trying a little, I realized the orbs are all entirely dependent on the Stone Rune. As long as you have a Stone Rune in your inventory, you can keep learning all the spells for Santa Ana and Luna starting round 1. Also, I don't understand why these orbs exist in the first place considering you can use them upon obtaining. A simple common event triggered by the item would make these so much more flexible.




So in the end... I like the concept, but sadly, it isn't fleshed out at all. The number of oversights in the game is impressive. This game would have really, REALLY needed serious playtesting before being sent. This game could have been an original experience benefiting from an original theme. But in the end, from my point of view, it just crashed and burned. However, your ideas are interesting and I encourage you to go forward. Just be more careful and rigorous in the future.

Don't give up! Good luck for your projects!