Hi! I'm enjoying the new content from the update, but wanted to report a couple of bugs. First, I found a situation where Nesche is permanently stuck and bound on the ground after she is caught by another prisoner when the slave trader is dead. The other one was Nesche turning invisible after being taken from her cell and fucked by her captors (on earlier levels).
I'm excited by the new additions and can't wait to see more!!! I had a few other ideas for your consideration as well.
1. Cursed Items that are picked up will randomly shuffle in the stack of the same item. This makes every instance of that item a "?" unless it clearly known. Such as a singular cursed bread.
2. I like the new mechanics for escaping captivity on stage 6, but I think we can make escaping more interesting. I think the more restraints Nesche has on, the greater the increase in health cost it will be for attempting to struggle and escape. Then, I would like to see this mechanic added to the earlier stages. I noticed you already added the escape hooks to the older stages, so the foundation is already there. I think this should convert lockpicks to exclusively be a tool for doors and escaping restraints.
3. Weapons are confiscated on capture. Each stage after obtaining the crossbow could have a location where Neche needs to go to retrieve her weapons (somewhere distant from her holding cell).
4. More places to hide, especially in long stretches of hallways. Places where Neche can restrain herself to the wall, or enter a cage, etc... This will give a bound Nesche a bit more options.
Thank you for your incredible efforts on the game so far! And congratulations on finishing stage 6!