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Cute game! I couldn't really get a handle on the controls, so I only finished the first level, and just tried the other ones.


I like the idea of otomos needing to be closer to Cecilia to be more effective, you can definitely do some fun stuff with that. I found a couple of issues, like moving otomos outside of the map (one time I think one got stuck in a grem and jumped across the map), or just getting stuck due to the collision, even though there's nothing that I can see with collision view on that would stop me.


But I think this could turn into a really fun puzzle-strategy game if you want to keep working on it!

(+1)

I glad that you like it! Managing the position of everyone turn out to be very hard, but reading you comment make me feel like this idea was really worth it, thank you.