Yes, I can :)
By "lacked impact," I meant I couldn't really tell where the hitboxes for the blades were. It felt like I had to guess where the hit detection would register. The enemies’ reactions to getting hit also didn’t feel very noticeable to me, though that might just be a personal thing.
Now that you've explained how the weapons are supposed to work, I think that's exactly it hahaha. For some reason, I was expecting the blades to hit more in front of me rather than to the sides. But even after I understood that, I still couldn’t clearly tell when the weapon would land a hit and when it wouldn’t. Maybe adding some kind of swing VFX or visual cue could help players better understand the attack’s damage area?
I think it might just be about how it's communicated to the player.