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I love the movement and the stress mechanic based on turns, never seen something like that before. It really makes you plan out your moves and feels very appropriate for a spaceship. Love the vibe, kind of reminds me of old flash games

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Thanks! The stress mechanic was kinda nicked from the X-Wing Miniatures game. It wasn't part of my original plan, however when I was playtesting I found that you could basically just hammer u-turns constantly in order to keep your distance from the worm, so I wound up putting in place to force the player to have to make more interesting manoeuvres.