Just some remarks about your latest email.
I followed you because I liked the graphic style. I didn't have the opportunity to play your games much, because of IRL stuff. So I procrastinated gaming a lot.
Game development is especially hard in a recession like the one we are having right now. And it's, in general, highly competitive.
That said, I recommend you'll get a (part time?) daytime job to fill your monthly expenses. No reason to get into debt for a 'dream'.
And you can work on your future games in your spare time. So you have less stress and financial security. No reason to get a burn-out by working inhumane working hours.
The book 'So good they can't ignore you' from Cal Newport was an eye-opener for me. It explains the difference between 'passionate work' and sustainable work in the long run.
If you want more possible customers, you have to get frequent feedback and have to think very hard, what the people want. Almost no game or book or movie was an instant hit on the go. There were countless incremental improvements.
Of course, if you want to stop developing completely, it would be fine, too. You can 'heal' yourself and look what you'll do in the future.