VERY nice.
Spoilers below, for those who haven't played.
The advantage of mostly pure text, once again, is that you can get a lot closer to the actual hypnosis experience. This one does a very good job of leaving you reeling. Iana's a lot of fun too, I never get tired of that twist with hypno doms. Very cute.
I see there's been talk of continuing on with a further domination of the facility, and I understand why that wasn't done: this is already MASSIVE, and it mostly feels like a complete narrative arc that makes sense as-is. That said though, my soul ACHES to be able to enjoy Iana more post-defeat. You gave me a sports car but never a chance to drive it (outside of the one false escape scene)! Or even better, him AND his superior. Two cute little thought-they-were-doms, neatly kneeling in a row, looking up with that stupid, blank expression, limp smiles and empty eyes, looking up at their REAL shepherd. Ooops.
Regardless though, enjoyed it a lot, and definitely hope for some expansion or a sequel eventually (Perhaps the individuals from the "ending" decide to let you "prove" yourself by returning you to a different area of the organization to do some RE-organizing? Layers and layers and layers of control, overlapping, undermining, twisting ever inward, like spirals in your eyes.
On the bughunt front, I will note that if you get to Iana with NO items, the game doesn't know what to do with that state. At least on my playthrough, it lets you try, and then just...deadends. Not a proper end, failure, or loopout to escape, there are just no options to use.
I'll also say that playing this, the vibe it gave off, especially in the way certain areas were described, felt VERY 90s 3d pre-rendered puzzle game, a la Myst. The Midnight Office especially; I can picture almost exactly what that would look like, and I can absolutely see the "ending" area as a pre-rendered background with people in goofy costumes greenscreened against it. Something to consider if you ever win the lottery (or befriend a 3d artist; FMV aside, I suppose somewhat low poly prerendered stuff wouldn't be THAT crazy with some assistance.) Maybe instead of live actors you could slap some 2d drawn versions of the characters into the environment for key "cutscenes", in a buch of different reusable poses like the png-tubers use? Still a bit of a pipe-dream, and you'd still need to accommodate/make room for quite a bit of text in the interface, but maybe an idea someday with the right time and budget.