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(+1)

I know it's unfinished, so my feedback takes this into account.

I wasn't able to complete the first puzzle because whenever I tried to push over the wood block I would glitch past it and get stuck or fly into the air, so I wasn't able to get very far.

I liked the wall climbing aspect which makes full use of the game space, but felt it needed some kind of indicator for when you are able to move across a new level.

The art style looks good and fits the game well.

If you were to carry on with it, I think it could be a fun puzzle game, the whole setup seems good and if the first puzzle is anything to go by, I think you'd be able to able to make quite a few nice puzzles to solve.

(+1)

Thanks! Yes I know the instructions weren't clear enough, I didn't have the time to properly design the things, I just randomly implemented my ideas. The cause of the problem is that I came up with this movement system (walk on ground, crawl on wall) but the same time I tried to use the physics of unity and the result is buggy because sometimes random edges rotate the player and then the whole thing is screwed.

Thanks for your kind words anyway!