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(2 edits) (+1)

The gunplay felt clunky with delayed aiming and also no visible bullets this caused for really infuriating gameplay.
The level design leaves alot to be desired, the hallways are cramped while the main rooms, where the combat takes place, are mostly open with props on the sides, making the rooms feel more empty and big, than it actually is.
The enemies, despite having simple AI, are a pain in the ass to fight. The bullets are too fast to dodge in the hallways and the melee-ranged enemies have too much health to counter. Overall for a school project i enjoyed the idea of a roguelike assymetric but the execution was mediocre at best.

Overhyped.

(+1)

youre just a hater.

What were you doing at 01:00 in the morning?