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Pavol_P

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A member registered Jun 26, 2020 · View creator page →

Creator of

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(1 edit)

hitbox inconsistencies, sometimes i can jump on the croc and other times it kills me

i thought that the shields on the ground were tombstones at first

add a particle effect for when you destroy a box, it would be so much better with it

you need to add better 'walls' around the lane because so many times i was tempted to just  go around a hole cause i couldnt be bother to jump over it, only for me to be blocked by an invisible wall

i wish i had seen / heard how the pink creature fell

there were a couple of times when i was unsure of whether i was going in the right direction 

prety fun, though sometimes infuriating, but thats to be expected of a game thats in development

TL;DR: Really good, needs more satisfying effects. I realize that probably stuff is missing so I did not focus on that too much.



Ok so actual review:
I kinda disagree with MartinArthur's point about the combat in the hallways. I actually find it engaging when I run into a hallway and a guy is shooting at me, so I have to backpedal, lure them towards me and then shoot me. But yeah maybe the level design could  be better, idk. Not a game designer.

For me, this game is really good and what it needs most in my opinion is polish. I already love the blood splatter and the fleshy death sound effect. But the guns need to sound more punchy too and in general I still feel like theres room for improvement in this entire juiciness department.

Also I felt like a teeny bit more healing items would´ve been in order, cos I was constantly upgrading my health, to basically heal.

Oh yeah, when you hit enemies and when enemies hit you - this could also use some visual and audio feedback, again, something juicy. Cos right now Im never sure if I do hit an enemy or if they hit me.

Other than that I find the game really good. I actually enjoy it because its just simple mindless walking and shooting at guys, which is quite relaxing and satisying.

I also appreciate how much was done with the art direction, with little textures and simple lighting. Chefs kiss.

I know that a bunch of stuff is missing such as the ammo indicator, or the ability to look at controls while in game, or whatever else, but I know that that's coming. So I gave this feedback more in terms of the juiciness which I personally would desire. Think the juiciness of Diablo. MMmMmm yummy.

Also, exploding barrels would be so cool. Or mby they are there but I didnt get to that level yet. Idk, writing this while still playing  the first level because its quite big. Maybe the levels are actually a bit too big for demonstration purposes. I'd make them smaller if you want to efficiently  showcase ALL that the game has to offer. By efficiently I mean in a reasonable amount of time, think of the end-of-school-year demo and how little time the average joe there has to play.

youre just a hater.

(4 edits)

  • Why are there only 2 models of cars? Wait, no, its only 1 model with a different color. It would tickle me pink if there was a banana car in the game or something goofy like that. But thats just me. Add whatever silly car you would like. Cosmetic microtransactions, yay!

    since there are only 3 names in the Credits, why do you need a scrollbar to view the last one? Cany you just make the window that shows them taller?
  • its not written ANYWHERE that you can rotate things in the map editor by pressing R
  • the roads in the level editor are all white. It makes them a) boring but, more importantly b) difficult to decipher. Like, when I look at a road from certain angles, the sun is hitting it directly, so I cannot even make out the subtle walls that are on the sides of the road. What Im tryna say is I cant see which way the road is rotated cos the side walls and the road are all the same color.
  • When changing layers, why does the grid move? It would be useful to know how a tile on layer 5 'projects' onto the layers below it
  • When placing the car in order to  test it, its white. So when im placing it on a WHITE ROAD, i cant even see the car.
  • CTRL + Z would be awesome in the map editor
  • The level naming menu s very confusing. Why does it say 'Map Library'? Like, no library is showing anywhere. Also, why is there a File display input?? From my experience with other programs, when i click 'Save', it just asks me for a name and a location where to say + a confirm and a cancel button. Nothing less, nothing more. This UI, on the other hand, is really confusing.
  • Load Map is a button. Im used to buttons changing color when i hover over them.
  • When I clicked Load Map, I had to look for the folder where the map is saved. Like, ok, whatever. But how was I supposed to know, where to look for the folder with the maps? It would have been nice, if, while saving the map, it would have told me 'your map was saved to location X and Y'. Or maybe, if you click Load Map, it automatically opens the folder where maps are saved.
  • The visual side of the game is boring. No hills. No trees. DISGUSTING DEFAULT UNITY SKYBOX. I WANT TO POKE MY EYES OUT WITH A RUSTY METAL SPOON. I HATE DEFAULT UNITY SKYBOX!!!!!
  • Also, when I click 'Save Map', apps and games usually give you reassuring feedback, such as 'Level {levelName} saved succesfully to {saveLocation}.' This feedback is really important to the user, because without it, they are unsure whether the map got actually saved, or if a bug ocurred and therefore the save didnt happen.
  • Main Menu is gray and boring. Though  the ragdoll guy is funny.It would be hilarious if you could like click on him or drag his body parts, much like what you can do in superSuper Mario 64, I think. There, you have a big mario face in the main menu and you can actually grab and manipulate his nose. Its really satisfying. So yeah, just being able to  torture the little orange ragdol man in the main menu would put a smile on my face :)
  • Man, I wish that the pre-made levels in the level select would have more creative names and that also there was a picture that showed what the level looked like. If ONLY the levels were saved in the JSON format so tha you could store IMAGES in them as so called BASE64 STRINGS, so you could load those images and display them. Sigh, if only that were possible.. Also, if only it were possible to create such an image by creating a SECOND CAMERA in the map editor, that would RENDER to a RENDER TEXTURE, that you could then CONVERT into a BASE64 STRING so that you could also put it into the JSON file of the saved level. Sighh.......
  • Why cant i press ESC when playing solo and joining via the character tied to they key 8? Idk, one of those two.. This made me really angry cos I had to restard the whole game.
  • Man I wish things had textures, I personally dont like low poly graphics that do not have textures. If ONLY there was a CAPABLE 3D MODELLER working on a diCHROMAfferent project who has nothing to do so he could HELP you guys with THOSE TEXTURELESS 3D MODELS.
  • I feel like the map editor UI, where you select tiles, is just too big. Like, playing the game on full screen is like, 'those tiles in the ui could be smaller and they would still be large enough'.. although, they do need a visual overhaul because they're just.. white.






  • Overall fellas, this game is fire! Like, I know it may seem that I severly dissed you in the wall of text above, but you gotta understand, it's because I want this game to be EPIC.

Thank you for your kind words! ☺️

thanks dog

game gud

i suggest you continue with this, its a genuinely good idea. one thing that comes to my mind is that you could create levels, where the goals are already set and you cant move them. your task is then to figure out a drawing that would make the ball hit them in the correct sequence

bro it doesnt work any longer

I dont think its a problem since the game is free. He'd have legal trouble if he made money off of it

But no baguettes, so 0/10 ;(

hey m8
this is a really gr8 hard game.
but
how about adding a death counter, so that in the unlikely event of me ever completing the game, I would get smacked across the face by the fact that it only took me 8000 tries?

blunderbuss je najlepsia zbran change my mind

Thanks dude, it was a simple game that i attempted to make and also actually publish onto the internet.
It means a lot that someone played it and commented on it. Thanks, hope you have a nice day!

Am currently working on a co-op game and needed inspiration. Found this game.

I like the concept of the two players meeting in the middle - how there's that wall between them and both approach it, until it fades away. Makes for  a more interesting visual style than just the static bonus level.

Man, the art is really pleasing