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Your argument misrepresents my position and fails to address the core issue. I said the game primarily features characters visually coded as white, which isn’t contradicted by claiming "pixels don’t have a race." The latter is a technical point about digital representations, not a denial of the game’s design choices. One character being narratively identified as Black doesn’t negate the lack of diverse visual representation elsewhere—dialogue alone isn’t enough if the game’s art or focus leans heavily toward one racial archetype. You also falsely claim I called diverse representation racist, which I never did; that’s a strawman. Intent to include diversity is great, but execution matters, and you haven’t shown the game delivers meaningful diversity beyond a single line. Dismissing me as "immune to facts" is just an ad hominem that avoids engaging with my actual critique. If you want to refute my point, provide evidence of diverse character designs and roles throughout the game, not just one narrative mention.