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(+1)

Super cool concept, and execution creates a game with insane vibes. Random level generation gives this a lot of cool possibilities.
Only complaint is that the crystals aren't super clear on how close you  need to be. I do appreciate how forgiving it is, but the ability to click on exposed crystals to collect them would be appreciated.

(+1)

That's a great idea! I'll maybe implement it when the jam's over. Thank you!