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Disclaimer: I will not focus on Art or grammar, unless the latter would make the deck too difficult to understand. 

A real bona fide Wizard, huh!

So, the gimmick of this deck is actually pretty interesting and there's a lot of work put into all of the effects, and how they feel. Appreciate that! Probably would take a bit to get used to, and the GM will have interesting time wrapping their head around it the first time. But ultimately the idea is actually pretty clear here, even if there is a lot going on and a lot to prepare as a GM, and it definitely conveys that feel of facing a DnD Wizard in combat.

Do need to ask for clarification about The Arch Mage Robes - are they intended to work as a {Regalia}, or can you just normally hit Alistair directly like before? The deck might also suffer a tad if the Player Character plays aggressively at the start, though some of the later ramp-up effects are quite a lot and would qualify for Plans to Win on their lonesome, which is a bit of a swing.

Still, Good job!