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(1 edit)

Would it be possible for this to work with SmoothDoom? It cuts off the ammo display and weapon models on the right side of the hud. I tried looking into fixing it myself but since this is made with zscript I have no idea what I'm doing lol, will be willing to donate something like 25$ if you could make a patch or tell me how to fix it :)

Edit: loading your hud before SmoothDoom makes it not load at all and loading it after causes the issue mentioned above. AFAIK SmoothDoom makes some changes to the SBARINFO

I can't seem to reproduce this issue with a fresh config (gzdoom.cfg) when I load SmoothDoom first and then JPHUD - the ammo display always draws near the right edge of the screen with no cut off, no matter what aspect ratio or scaling factor I choose.

FWIW the version of SmoothDoom I have is the latest one in this thread: https://forum.zdoom.org/viewtopic.php?t=45550

(1 edit)

Hi.

I tried with a clean config file and while I can see the ammo display on the right, I cannot see the weapon models/sprites next to it that is present without SmoothDoom. See attached image - I am running the latest version of GZDoom, SmoothDoom and JPHUD loaded last with a clean file in ultrawide 3440x1440 resolutionLast image with is what I have it setup to look like without SmoothDoom, with the weapons and larger ammo display for the selected weapon shown properly

Thanks, I'll look into this.

Cheers :) looking forward to a potential fix, your hud is my favorite I've come across and along with SmoothDoom is the 2 is must-haves for my vanilla playthroughs

Okay, try loading this pk3 instead of the main release jphud.pk3: https://www.dropbox.com/s/tzl1lh9fpmbbxaz/jphud_smoothdoom.pk3?dl=0

Smooth Doom defines its own custom weapons so the player doesn't have the ones that my HUD was expecting. I generalized it a little bit, but only just enough to make this custom version of it.

You done fixed it! :D works just fine with SmoothDoom and a complete doom base from wadsmoosh. Will throw some your way for the trouble

Thanks, much appreciated!