Really creative level design, that's something I enjoy in platformers, clever and interesting levels to walk through. The damage mechanic could have some more polishing, with a health bar or something else to give visual feedback to the player, aside from the flashing sprite. Some of the hazards are really hard to evade, but I think that seems intended, to manage the damage you take along the way. That game of 2048 is great, but really hard to get through, I had to give up on it lol
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I'm really glad you think that! Designing the levels was a real headache, especially with no preview experience, but in the end, something halfway decent came out of it. As for the health system, it's true it needs improvement, I wanted to try something a bit different from the usual, but it definitely needs to give more information. Regarding the hazards, you're right, though I lacked the experience and time to place them more balanced. And 2048 definitely needs to be nerfed haha, thank you so much for the feedback!