Disclaimer: I will not focus on Art or grammar, unless the latter would make the deck too difficult to understand.
Okay then, this one seems quite a bit to go through - and keeping in mind the clarification from the other comments about {Bullet}={Coin}, let's get into it.
Honestly, this is a pretty neat {Resource} management deck, and some of these cards are actually quite clever too in what they do? Seems also the sort of encounter background-wise that's relatively easy to throw in to really inconvenience players - I get the impression this NPC ultimately has rather amoral disposition about her merchant-job.
On the downside, I have to say some of these Power Moves do seem overtuned for what they do? Ibaraki for example feels overloaded with 2 keywords, another effect playing off those, and then a separate effect. The final mode of Tamamo no Mae I think is also a bit too much for the effect, given from the looks of it Coins can't be removed from play and they actually are decently convenient to stockpile over the game. I'm also a bit confused about Demon's Sealed Lockbox having that 3-coin limit in the card text?
Still, good job!