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(+2)

I didn't expect to see a roguelike minesweeper card game... Really fun and addictive! I like the fact that it allows for a lot of different strategies. I can beat monday with more than an hour left, but I didn't manage to beat tuesday yet. Health and reactivation door are both quite annoying, health is nice when I need it, but most of the time it's just in the way of the default 10$ door. Same for reactivation, they usually just reactivate each other and are of no real use, which brings it down to pure luck which doors you get.

I wonder if you will add a save system - I like roguelikes, but I think it might be nearly impossible to finish a whole week if you have to start each run on monday. I'd also like an option to rearrange my perks - put the basement multiplier in front of the basement money for example - maybe at a cost of time or something.

Keep up the good work, I'd love to see where this goes (and where's the connection between the puppet, the card game and the pharmacy company, who am I and why am I doing this??)

(+1)

Thanks for playing and taking the time to share your experience! Some of the negatives you've listed have already been fixed in the secret testing build (come by the discord if you want to check it out early, it'll be coming in an update to the public version this week). Health location has been removed and replaced by a breakroom that only appears when you're at 1 health.

We will be adding a save system so you can leave in the middle of a run and come back. However, you will still have to start over from Monday when you die. That aspect of roguelikes is very important to us. If it helps, we consider winning on Monday to already be an accomplishment and getting to Friday to be a nearly impossible feat for the very skilled! 

You can already rearrange perks. Just click one and drag it around. 

More lore will definitely be explored in the future!