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(+2)

New crew suggestion ideas for the next patch(They are a bit unbalanced so suggestions welcome): 

Pyromancer: He stands on the cannon and will burn enemy cargo pieces. Burned cargo will deal damage to all surrounding cargo pieces equal to half of its value, rounded down. To unlock him as a starter, destroy 100 cargo pieces through burn damage in a single run. He burns two cargo pieces per level of him. In game name is pyro. 

Sniper: He stands behind your cargo and will allow you to choose which cargo to hit on the enemy ship, one time per battle per level. To unlock him as a starter, snipe 15 times without hitting a cargo piece above 5 value. In game name is still sniper. The hardest part about integrating him into the game is to create enemy A.I when they are sniping which might be tricky.

well, enemy AI for sniper would probably choose the worst possible result for you, which would be the cargo with the most dots but less than their total damage that isn't plated. Also, pyro sounds crazy with birds (unless you explicitly don't allow that combo to work)

Well burned cargo is not affected for birds, it only deals damage to the surrounding cargo at each of the turns so it wouldn't be like rigged cargo which is crazy weak. Also, burned cargo is immune to burn damage from other pieces of burned cargo so infinite damage loops don't happen. Also your suggestion of the enemy Sniper A.I is good 

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pyro seems way too OP and would make bomber kind of not worth it.I would make it take damage for a few turns(according to the level) instead of spreading to all neighbouring cargo