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Probably one of the highlights of the jam for me. It may be small, but it feels very complete - the chain reaction gameplay paired with the horde of incoming enemies works very nicely. The Slime King dialogue is the cherry on top. If I’ve got one quibble it’s that shots quite often visually overlap with enemies without actually hitting them, but but while a little unsatisfying that’s ultimately inconsequential. I’d love to see a bigger version of this where the Demonlord is less overpowered and you have to place shots carefully (and maybe upgrade your powers?) as waves of progressively tougher enemies swarm in.