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Really polished stuff and having a laugh within the first few seconds is always a good sign (the sheep dropping from the sky). Everything was intuitive and looked great. I only have tiny nitpicks as the game flowed perfectly: maybe a visual indication that a sheep is equipped with a parachute and a faster/fastest option like the original Lemmings... 

Oh and I guess the cruelty option that always made me feel bad: the 'mushroom cloud icon', lol. I'm glad you didn't make the levels absurdly difficult like Lemmings 2 though I'd loved to have seen a couple more levels (and I don't usually say that on gamejam games)

 ...also couldn't help but make a dog tower of babel on level 5 :)

(+1)

haha! I wondered if anyone would make a tower of dogs and I think you might be the first one to do it in the jam. I was like I COULD fix this, but actually I'm not sure I'm going to for the sake of the jam lol because a tower of dogs is quite funny so why not. 

Your feedback is all legit and thank you for it - I've wondered about the parachute visual for a while now and I'm not sure doing another sheep animation is going to be the best solution or not. I dont think changing their color would work either. I'm thinking maybe some kind of identifying icon....I really havent actually decided this one yet. Fast and Fastest speeds definitely need to be implemented and the code is actually pretty straightforward (I think), but I have done the "art" on everything in this game and just making the buttons was going to challenge me too much in terms of time. I also hand't thought of the Nuke button lol but I tihnk thats really a fantastic addition that will need to be made asap - I DO have a TNT sheep on my list to implement as I think that will really extend my options for level designs. I have one or two other novel ideas in mind that weren't in Lemmings originally like a portal, and then I want to borrow at least one idea from Worms and have a combat-type sheep as well lol. Gosh....it's going to take me a while.