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(1 edit)

Thanks for the feedback - we've got a ton of tweaks and fixes that should be coming in a build today (I'm a little nervous about getting bonked in case it might be too much for the grace period but I think it should be fine).


Unfortunately the UI issue still eludes me - the web build even on my higher resolution monitor doesn't have this issue, but one of our team members also reported it. I assume you didn't mess with any window settings or anything - the games were just like that when they loaded? It's quite the strange bug, but I'm also not the best with Godot's UI features, hopefully I can find a solution.


I agree on the scope comment, this game put me out of my comfort zone, for sure. We had a pretty big team, so I wanted to lean into that and expand the size a bit to take advantage, but life got in the way for our team and I ended up having to take on most of the implementation while trying to lead everything, so the final product ended up a little scuffed.


At the end of the day, I think this turned into a showcase of the rest of our team's skills, rather than using my own programming prowess to try to weave things in better, but they absolutely knocked it out of the park, so I'm fine with that. Thanks again for checking it out!