Incrediable Work!
Can't imagine to creating this in only 2 weeks
Really like the intro cutscene
Some points maybe can be improved:
1. Attack combo feel too heavy, maybe can consider decrease the interval
2. Shift feel like teleport, sometimes easily miss direction
3. Enemies health bar should always face player's camera
4. Jump feels uncessary here, because there is neither jump attack nor any high place that can only be reached using jump