Hello. We did not try to make optimized colliders because we left the possibility for developers to make them themselves depending on the needs.
Hi. We'll try to do something. True, we're also new to Godot, since our main platforms have always been Unity and Unreal, and we built Godot only to use it in the Godot engine. And so we're still figuring it out ourselves to understand the specifications for working with it, since there's no documentation on providing assets for Godot from the engine itself.