There is also another problem, u have massively redundant collision shape, in places where normal box would be more than enough, the result is ultra lagging when colliding with these objects.
Hi. We'll try to do something. True, we're also new to Godot, since our main platforms have always been Unity and Unreal, and we built Godot only to use it in the Godot engine. And so we're still figuring it out ourselves to understand the specifications for working with it, since there's no documentation on providing assets for Godot from the engine itself.