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There is also another problem, u have massively redundant collision shape, in places where normal box would be more than enough, the result is ultra lagging when colliding with these objects. 

Hello. We did not try to make optimized colliders because we left the possibility for developers to make them themselves depending on the needs.

Hi, I understand, don't get me wrong, I love your work, I just started getting into godot and game dev and I had some hard time with importing your stuff.  Overall it's a great git, but event the shortest tutorial would be amazing.

Hi. We'll try to do something. True, we're also new to Godot, since our main platforms have always been Unity and Unreal, and we built Godot only to use it in the Godot engine. And so we're still figuring it out ourselves to understand the specifications for working with it, since there's no documentation on providing assets for Godot from the engine itself.