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I've been getting a lot of bugs reported for this release, though it is performing fine on my test devices (which is annoying as it make the issue tricky to find let alone fix) and browser. 

With the web version, is the issue with starting a new game from the main menu, or does the game simply not load at all (and if so, does it show the black screen with grey loading bar)?

For the desktop version, I've tested it on Windows 10 and 11 without the mentioned issues, but it is still possible there's a compatibility issue.

I've uploaded a debug version of the game that should output some log files to the save directory (normally found at C:/Users/<USER>AppData/Roaming/Dapplecap). 

If possible, please could you replicate the error in the debug version and post the contents of this directory (as a .zip) or the text from the logs/godot.log file under the save directory?

Godot Engine v3.6.stable.mono.official.de2f0f147 - https://godotengine.org

OpenGL ES 2.0 Renderer: AMD Radeon RX 7900 XTX

ERROR: Mono: Core API hash mismatch.

   at: _init_godot_api_hashes (modules/mono/mono_gd/gd_mono.cpp:515) - Mono: Core API hash mismatch.


think that's the one you mean? as for the browser version it's stuck on the main menu clicking new game does nothing, no clue how to zip and too lazy to learn and kinda don't want to learn, if it's the mono one you want then i might have to learn cuz that's a whole lot of text

Right, that looks like the game engine or graphics renderer is playing up.

I'll see if re-writing for OpenGL ES 3.0 fixes the issue, but that might take some time if I have to re-write large chunks of my code to accommodate the switch.

Thank-you for providing the log by the way, it gives me a starting point to tackle the error from.