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Okay, finally got my hands on this a while back. I am not an expert on soundeffects and am also rather new to using them. So don’t take anything I say too serious.

First off the soundeffects themselves are nice. My favourites are likely the Menu soundeffects, they are a nice mixture of Wii-Era Menu Sounds and Musical sound thingies. Or maybe that’s just me usually liking UI sound packs. The Terrain/Nature sounds also have some great stuff, but they suffer heavily from an isssue of the pack I’ll mention in a bit. My favourite category overall might be the Charges & Fires.

The pack itself is varied. There’s 9 categories of sounds, each ranging between 4 and 23 sounds. And the categories with more sounds usually also have like 3-4 different styles of sound. Leading to the usual soundpack problem of having 100 sounds and like 3 fit your usage. But that’s just the usual thing I experience from sound packs.

Now to the actual problem of this pack: It’s very noticeable this is the first SFX work you’ve done.

The sounds are rather “long”. And by that I don’t mean the sounds themselves, that is perfectly fine depending on the game. The files all have 3-5 seconds of nothing in them. Even on effects I think should be used in a loop they have this nothing at the end. EXCEPT for Engine Stationary (1), that one has no empty space at the end and actually loops… Except it doesn’t because the files are all exported in MP3.

MP3 is fine for casual music listening. But due to it being lossy and a peculiarity in how it saves data it just doesn’t work well with soundeffects. That peculiarity leads to a miniscule amount of nothing when looping a track. Normally soundeffects are exported as .wav (Higher Quality) or .ogg (lower quality).

Overall this pack definitely needs a reexport of all sounds with more sensible length and filetypes. Also, while there are indeed 102 unique soundeffects, which is quite many sounds. But still, when compared to other packs on this site that is among the pricier ones.

Finally I wanna mention a personal issue I had when trying to use the sounds. I tried using the Small-Itemcollect 1 Soundeffect for coins like in a platformer. But I quickly noticed the soundeffect for the coin went on quite long. Meaning that if I spammed some coins around, you could hear the soundeffect stack on top of itself till it got really loud. And it also takes a little while to quiet down. For comparision, Super Mario Worlds Coin Soundeffect is roughly 0.4 seconds long. While your Small-Itemcollect 1 is roughly 2.2 seconds long. I do have some recordings of how it sounds in-game, but I can’t send them here on itch.