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Thank you! The audio will be added, yes. There is a lot more in the works! You can follow this project or my itch.io profile if you want to be updated. I am genuinely not a fan of visual novels myself, they tend to have too much text. I just like multiple endings and it is the easiest way to prototype plots like that.

My text games are “proof of concept” & to hook people with the story. Primarily I am learning to make 3d games that can be later turned into VR games.

I may get sidetracked with my other projects, but this game is not going to stay just a jam entry, because it barely touches upon the actual plot.

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Sounds like you have a lot planned! That is super exciting! Did this jam help you come up with this idea, or did you have this idea already coming into the jam?

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Jam helped me to explore the plot from a different character’s POV & see how it can be used as a game plot. It has been just a plot in my head with no concrete medium based on a dream I had. Working on the jam helped me to develop the plot further and see how it may progress beyond what I already had in mind.

I prefer to utilise my older original ideas for jams because I have a huge pile of stuff & if I start something new it will STILL turn into a more complex idea naturally without me actively working on it.

For example Carry On was also some random dream with an interesting idea to turn into a game wth a twist ending. After using it in a jam, now it is a whole serious project with even twistier ending..

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A few ideas based on dreams- sounds like you have interesting dreams! I wish I had those lol. But all of this sounds super cool! Do you have a finished project I could check out? Carry on was super short, but Im curious how it ended up

Sorry for the late reply, i missed some notifications. Yea, I used to have very vivid dreams growing up, now it is only occasionally. Many of my ideas started with elaborate dreams that were good “pitches” but in a few cases I saw almost full plots. You can induce vivid dreams if you want using supplements like lion’s maine(edible mushroom, nootropic used for brain health).

I do not have any finished projects as of yet. All the stuff I have planned/worked on is mostly in the app I use for writing. My gamedev journey was concentrated on 3D, my full stories are a bit too complex( novel length usually) to realize in full projects right now due to my skill level. This month I hope to finish the first full prototype for Chrystal, because the story is short and relatively simple.

Carry On is kind of an intro to the plot (think first 5 minutes of a movie). The overall idea will revolve around being an astronaut in an ongoing journey knowing what is revealed in the jam version and having moral dilemmas related to how to deal with it. Sort of like Among Us, where you can be on either side of the “conflict”.

I wasn’t originally planning to do text adventures and visual novels, but I see now it fits nicely with many stories I have in drafts, so I’ll keep making similar prototypes. If you’ll follow my itch.io profile, you’ll get notified by the system.