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Hey buddy! Thank you so so much for the clear feedback, it is really appreciated as it definitely helps moving forward on some stuff! There's actually a lot I agree with you and some stuff which are actually already done and will be available in the next content update. 😄

Going through your feedback one by one to give you a clearer picture:

- Max upgrade: Yes there's an issue with the text, but rest assured it is only a display issue as it stays to the max upgrade. It's been fixed and will be available in the next update.

- Drop: Agree as well, it's been something I struggled with and haven't found an ideal design solution so far. I'll make the arrow & drop sprites a little bit bigger as well as making sure the drop is always above all the entities so it's not visually lost.

- You should have seen the Shield/HP meters in our beta, it was even smaller haha, but yeah, we made them bigger already and will check that again for our next update so make them the appropriate size, definitely with you on this. We tried making them available where they usually are in the Halo games (on top of the screen) but we had some feedback during our playtests that players didn't see them because they were focusing on the main character sprite, so we decided to have them below it instead.

- Yeah same as you haha, I'm so used to Halo games that I think it is sometimes my Shield bar and not the XP. Honestly, I don't have a solution yet for that, I will study the option to have it in the bottom of the screen next to the upgrade, not for this update but maybe for the Steam & Xbox release.

- Agree on the cursor, it's something I wanted to add before the first release but had time constraint. Basically, I also wanted each character to have their unique cursor according to the weapons they were using. It's definitely something I want to bring in the game, and do in a certain way for controller players like me as well. It's on my To-Do list.

- Melee attack was also something I wanted to work and had to remove for lack of time for this first release. I really felt shooting was nice but being able to also press a button to melee an entity would be a lot of fun! Had some issue with the animation, but again, really something I want to add, hopefully we can make it for the Xbox version this summer.

- Boss: 1000% agree and good news, it's already added! Had to remove them for the first release due to time constraint as well but this is something I've been working on since the first release and so far was able to add 3 bosses. I'm still testing them before release (especially for the endless mode) but know it's something I'm playing with as we speak. 🙌

Again, thank you so much for having taken the time to share your feedback, this is so nice and useful for me and my working partner, and it makes us feel like the game has been really appreciated for you to take this time. 🙏

We really want to work on all of this and a little bit more to make the Steam and Xbox release the best it can so anyone can enjoy this little game as much as possible.