Hey, there JuanGGZ. Just finished playing your game and I wanted to tell you that is AWESOME! I'm a big fan of the Halo franchise and I've always wanted to play a couple of games that were more "zen" so to say, and this game is just what I've wanted.
However, there's a handful of bugs, improvements and future additions I'd like to talk about, if you don't mind:
- When fully upgrading an attribute in the "Upgrades" section, the text detailing the next upgrade changes to something weaker, like I'm about to downgrade my character.
- The "DROP" visual and audio queues are easily missed when the game is in full bullet-hell mode. Maybe the queues can be more recognizable?
- The same happens with the Shield/HP meters. They are WAY too small to notice and I can't focus on them while the whole fighting is happening. Maybe they can be positioned in the same spot they normally are in the main games?
- The XP bar is also a bit hard to read sometimes. The fact that it's blue and in the opposite side where the upgrades are makes me think it represents something different (I end up confusing it with the Shield meter sometimes haha).
- The typical Windows cursor ends up being drowned into all the visual hell during fights, and I end up forgetting where I'm aiming sometimes. A Halo-style cursor would be a great addition here!
- This may be a product of my poor PC specifications, but the game REALLY slows down when too much stuff is on the screen (enemies, explosions, etc.). I'd be good if the game could be more efficient with the computational resources it uses.
- A melee attack would be a nice addition to the gameplay. It's frustrating to kill all enemies in front of where I'm going, only for a couple of them surviving and bumping into me and having to wait for my next weapon burst to be fired instead of just punching them if they get in the way.
- Finally, I think it would be cool to add bosses to the gameplay. So far the gameplay puts a lot of emphasis in crowd control, but a certain enemy that forces you to focus fire on him and shake things a little would make a great addition to the flow of the game. Imagine a couple of Hunters showing up, or maybe an Enforcer or a Flood Tank Form! All of them with different attack patterns, strenghts and weaknesses! It'd be a dream...
Thank you for reading my comment, and let me say it again, GREAT JOB MAKING THIS GAME! I hope more people hear of it and becomes bigger and better in the future. Take care!