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(+4)(-1)

Got Stun act 1 of first try and beat the game (literally just always use stun as soon as it's available, it's just a win button, needs a nerf to either be an enemy attack debuff (weird you can make them cum on command with a single move) or limit it to 1 cost, 1 round of stun (even though that also still makes lewd builds OP)).

Then, I got blindsided when I failed against the boss three times trying to do a "pacifist (no direct HP attacks)" challenge.  Turns out, the first boss is hard to out orgasm to death without chip damage from LP boosted attacks or a couple battle trance cards due to RNG.

Battle trance also feels a bit too strong, but it also props up a bunch of tactics that wouldn't be viable without it.  Maybe have it just block LP gain for a round instead?  Adding more EXHAUST type cards to make decks dynamically change and add an element of resource management would be a cool way to fill in potential gaps in a build's viability.