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(+2)

Beautiful pixel graphics. I like that each tower level has several variations, which makes it look organic.

Upgrading the tower is addictive for a while.

What I didn't understand was if different upgrade types has some "function" or if it is just cosmetic. I noticed light blue ones doesn't earn money and those arrow ones have some range idicator, so maybe they boosts production in that range?

Nice game.

(+1)

Thanks for the feedback!! We have some very big plans for this game that are not fully implemented yet in this demo. This version of Babel is sorta the peaceful mode, while the full game which is coming soon features some tower defense/roguelike elements in which you must defend your tower from Angels with archers, and maintain your heresy levels by strategically building temples (the blueish towers). Sorry if these caused any confusion, we left these extra towers in the game simply bc they look cool :D

(+1)

Thanks for explanation, that concept sounds cool.  :-)