Wow, I had a lot of fun completing this! I did this in eleven days! Not sure if that is fast or slow, but I figured some tech (probably unintentional) toward the end so I could probably do this faster. This is a solid game and I super enjoyed it! I make notes as I play games to give to the dev for feedback to help, so this is all said with care and appreciation for you and your work. That being said, here are some of the things I wrote down as I played the game:
1) A tutorial showed up while I was holding down my spear power and the sfx kept playing while trying to read the tutorial popup which I ended up skipping since the sfx was distracting / slightly annoying
2) The jump feels off- its almost too floaty and not powerful enough, even when holding down the jump button.
3) Often, the character will land but still be in a falling animation
4) The jumping through platforms was finicky as sometimes it worked great, but going down through platforms, especially the tree leaves, did not feel right. I could also walk or jump into the side of them, so it felt strange like i was getting stopped by invisible walls, but really it was the platform preventing me.
5) The indicators of where enemies were attacking didn't go away, so it got confusing when I heard my roots being attacked, but went to the wrong side because the indicator was still there
6) Lots of tutorials which was great, but none about how you can heal the roots. With so much information at the beginning, it was easy to forget I had a right click as an option
7) It sounded like I could hit the shielded enemies but it wasn't since the shot wasn't charged enough even though I felt like I charged it for a while - so charging didn't quite match up each time with the audio cue (Charge attack audio sounded like it was maxed but the visual shows it is not - the visual matches for the most part, the audio does not)
8) Sometimes I would charge and it would look and sound like I had it fully charged, but it would release a spear that was not, so it was confusing - occurred when I just launched a charged spear and immediately tried charging another
9) It would be cool to see different bubbles / different things to shoot at during the fay to make it more interesting - like a yellow bubble that is worth more essence to make navigating around and shooting it / getting it a priority.
10) Sometimes the space between the leaves renders so I see flashing lines between blocks of leaves
11) Night 6 and 9 only one regular guy spawned and I noticed the night bar finished once and then repeated to finish a second time, not sure if that is intentional or not (I realized that is not what happened but will leave this in since this is what I first thought happened - maybe a clearer indicator that it represents time of day and not time left of the cycle?)
12) The transition from night to day and vice verse is too quick
13) I could spam the interact key and get a ton of essence that way since I would collect the same one multiple times (specifically the ones on the tree itself)
14) Running from one side to the other did not feel good since I was more reacting to the threat instead of being proactive - maybe the indicators should point to where enemies are coming from before they attack roots so I can be more prepared when they arrive? Or have a quicker way to navigate from one side to the other
Overall, a great game! Thank you for sharing, this was awesome!