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Wow, I had a lot of fun completing this! I did this in eleven days! Not sure if that is fast or slow, but I figured some tech (probably unintentional) toward the end so I could probably do this faster. This is a solid game and I super enjoyed it! I make notes as I play games to give to the dev for feedback to help, so this is all said with care and appreciation for you and your work. That being said, here are some of the things I wrote down as I played the game:

1) A tutorial showed up while I was holding down my spear power and the sfx kept playing while trying to read the tutorial popup which I ended up skipping since the sfx was distracting / slightly annoying

2) The jump feels off- its almost too floaty and not powerful enough, even when holding down the jump button.

3) Often, the character will land but still be in a falling animation

4) The jumping through platforms was finicky as sometimes it worked great, but going down through platforms, especially the tree leaves, did not feel right. I could also walk or jump into the side of them, so it felt strange like i was getting stopped by invisible walls, but really it was the platform preventing me. 

5) The indicators of where enemies were attacking didn't go away, so it got confusing when I heard my roots being attacked, but went to the wrong side because the indicator was still there

6) Lots of tutorials which was great, but none about how you can heal the roots. With so much information at the beginning, it was easy to forget I had a right click as an option

7) It sounded like I could hit the shielded enemies but it wasn't since the shot wasn't charged enough even though I felt like I charged it for a while - so charging didn't quite match up each time with the audio cue (Charge attack audio sounded like it was maxed but the visual shows it is not - the visual matches for the most part, the audio does not)

8) Sometimes I would charge and it would look and sound like I had it fully charged, but it would release a spear that was not, so it was confusing - occurred when I just launched a charged spear and immediately tried charging another

9) It would be cool to see different bubbles / different things to shoot at during the fay to make it more interesting - like a yellow bubble that is worth more essence to make navigating around and shooting it / getting it a priority. 

10) Sometimes the space between the leaves renders so I see flashing lines between blocks of leaves

11) Night 6 and 9 only one regular guy spawned and I noticed the night bar finished once and then repeated to finish a second time, not sure if that is intentional or not (I realized that is not what happened but will leave this in since this is what I first thought happened - maybe a clearer indicator that it represents time of day and not time left of the cycle?)

12) The transition from night to day and vice verse is too quick

13) I could spam the interact key and get a ton of essence that way since I would collect the same one multiple times (specifically the ones on the tree itself)

14) Running from one side to the other did not feel good since I was more reacting to the threat instead of being proactive - maybe the indicators should point to where enemies are coming from before they attack roots so I can be more prepared when they arrive? Or have a quicker way to navigate from one side to the other

Overall, a great game! Thank you for sharing, this was awesome!

Oh WOW! Thank you very much for that wonderful and extensive feedback. I love it! Day 11 seems to be the quicker side of things. I think when I ran through fast I hit like day 10 or 11 as well. I think the only point I wasn't aware of at this point is the multi spamming to collect a lot of essence from one node. I do plan on writing all of this feedback down as I have decided yesterday that I'll start making this into a commercial game due to the overwhelmingly positive feedback.

The next while, I'm going to strengthen movement and jumping to get that to feel amazing. LOTS of research into everything. I also plan on having the roots grow randomly each time to make it feel different each time. I LOVED the idea of co-op, so I'd like to add a co-op mode somewhere. Most enemies, enemy types, finally add in bosses (I wanted to have a boss come in at the end but ran out of time). And some elements like better, more tutorials spread out when they are needed, as well as some speedrunning tools since I can see that being a thing with this game.

Thanks for your time JehtMonkey. I'm going to bring your feedback to my master document immediately after this. I appreciate the work you put in and I am glad you ha da lot of fun. That makes me happy :D.

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Glad I was able to help and add a little something! Co-op sounds like it would be lots of fun! Let me know if you get a steam page or something up for it, I'll help out by wishlisting it! Great job on this game!

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I'll try to do a developer update on this game page here to announce when I get that going. I'm doing research on good platforming mechanics and already I'm seeing some good results.