I realise everybody’s saying it, but I love the painted paper look. It’s so good, and it works so well as part of the game too: you can tell exactly where the ground is, what’s climbable, etc. - it’s very readable despite being quite unconventional. I would have liked to see a climbing animation for the squirrel but I realise that would have been a ton of extra work for no actual change to the gameplay. Despite the “overpowered” theme (which I think this tackles capably), I was actually quite impressed that the economy seems pretty well balanced: the game doesn’t overstay its welcome by forcing a ton of grinding (though I did stick around way longer than necessary to try for a high score).
Easily one of my favourite games of the jam.