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(+4)

1) A wristband or an armband with an engraving that says "bad and good times are not bound to last forever" (I don't know if that would fit on a wristband though, I tried to translate it to French, but it's even longer). It means that: if you're currently experiencing a bad time, there's always a good time ahead somewhere, but if you're also experiencing good times you shouldn't grow too complacent as to not be ready to face potential bad times ahead. Or perhaps just "there are always good times ahead" which in French is "il y a toujours de  bons moments à venir", considering how easily the first one can be misinterpreted (even unknowingly).

2) I did answer the tweet, but I'm prone to forgetting the details, so I'm gonna put it here all together.
I sent Asterion to the valley the first time around because many things fell into place in my mind. The first one being, that I tried to pick the right choice on the first try. The second one being, that I have experience with people (mainly myself) having unfounded fears (my fear of x-rays which I no longer have, my fear of getting electrocuted in the shower, because I saw it on an episode of Inspector Rex, which I no longer have, my fear of throwing up, my fear of getting yelled at when I did nothing wrong, ...). The third being that I naïvely thought that Argos wouldn't do anything to Asterion, because he said that he'd not lay a finger on him. The fourth one being that I thought that perhaps sending Asterion is the only way to get the mirror, because I have experience from other games with this and I wasn't presented with the choice of negotiating from the get go (it's just the two choices of sending or not sending Asterion). But I see now that all of those were bad judgments on my part and I regret it.
Also Asterion didn't say ALL the reasons he fears the valley before meeting Argos and that Asterion said that Argos is his torturer might have slipped my mind.
And lastly, this might not be totally everything. My mind is sometimes prone to following even the slightest connections (and sometimes missing the big ones) and I'm prone to forgetting a lot, especially with time.

3) In the timeline where I sent him to the valley I'd like to say to him everything I said in (2), assure him that my heart is in the right place and that I just sometimes make bad calls, and if there's a way for me to repent (within reason of course).
In the timeline where I didn't send him to the valley I'd like to teach him tech stuff and science, perhaps also teach him some Czech, and also tell him that I will never punish him for his own thoughts or beliefs. If it's something professional I will always first just have a word with him and reprimand him for minor stuff and will only use proactive punishments (e.g. if he will constantly forget to do something I'll tell him to do that task in his free time - within reason, i.e. if it takes too long I'll spare him some free time). Though that goes for anyone who might ever be employed bellow me. And that I'll never intentionally hurt him unless he really REALLY has it coming (though I doubt it would ever come to that) or he agrees to it (though I'd rather not propose corporal punishment for him considering his history). Or if he just asks and I deem it reasonable (both what he asks me to do to him and why), but even then I won't agree to anything that could result in bodily harm. And all that goes for anyone.
To elaborate I might agree to corporally punish someone if they ask me to if I deem the reason reasonable, but I will never cut them, punch them or whip them till bruised or bloody, no matter how much they will plead me to.
And also I'd like to ask him to stop me calling master and just call me by my name (or rather the name of my persona which I'm using in most games), though I'd be OK with him calling me master as part of formal speech when working, but I'd rather he call me boss instead of master. (I do a have kink or two, but I'm not into the role-play, master, slave, daddy thing.)

And finally, feel free to ask questions or provide constructive criticism.