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(2 edits) (+2)
Love the Game!! Really good art and gameplay. I made an open drive, you'll find some videos showing a few details I noticed while playing. I hope you find them useful!
1. Improvement 
    1.1. Add a cooldown when attacking, to prevent quickly eliminating an enemy by spamming the attack key.  
2. Minor Bug 
    2.1. If you're in the item menu and browsing a category that displays, for example, 5 items, and one of the items is located in a row beyond the first (like row 2, 3, 4 or 5), and then you switch to a category that only has one item, the selection marker will remain in the previous position and appear to select nothing.  
    2.2. If you enter a room where there’s an NPC, they will always have the exclamation mark above their head, even if they have nothing new to say. This can be replicated by leaving and re-entering the room (this happens with both indoor and outdoor NPCs).  
3. Major Bug 
    3.1. There are places where a message appears indicating there is something to pick up, but it’s invisible. You can still pick it up and obtain the item. By entering or exiting a room, the item becomes available again, allowing this to be exploited to collect multiple copies (this can be replicated by entering and exiting rooms).  
4. Ideas 
    4.1. On the map, enemy camps should block the path. This would restrict access to certain areas and force players to fight. Currently, it’s possible to go straight to towns, gather items, and fully equip yourself. (Of course, this would require analysis of which areas this should apply to, based on enemy levels, required items, etc.).
Sorry about my English. Good luck!!
(+1)

Thank you so much for taking the time to play and for your detailed feedback!

  1. The cooldown on attacks is a great idea and something I plan to implement soon.

  2. I really appreciate you pointing out the inventory selection and NPC exclamation mark bugs — these will help a lot with polishing the experience.

  3. The item pickup exploit is definitely a priority fix — I’ll work on resolving that ASAP.

  4. I love your idea about enemy camps blocking the map path; it makes sense and could add a lot of strategy to exploration. I’ll experiment with this and see how it feels!

Your videos and notes are super helpful — thanks for going the extra mile to share them. Don’t worry about your English, your feedback is perfectly clear!

Thanks again for playing Skarfall and helping make it better!