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A member registered May 19, 2014 · View creator page →

Creator of

Recent community posts

Thank you so much for the detailed feedback and kind words! 
We’re aware that saving and skipping the intro/tutorial smoothly is a big quality-of-life feature, and it’s definitely on our list for future updates. Also really appreciate you pointing out the bugs with wolves, skeletons, and inventory pickup — these reports help a ton.

We’re glad you enjoy the art and general feel of the game, even if the music isn’t quite there for you yet — that’s also something we’ll keep in mind as we continue polishing.

Your encouragement really means a lot, and we’ll keep working to make the game better!

Really appreciate the heads-up! There’s definitely something buggy going on with invisible objects on the floor — I just haven’t found a consistent way to reproduce it yet. Still investigating!


Yeah, objects just fall right through the roof 

It's a known issue with semi-solid platforms you can jump up through — still figuring out the best fix for that. Thanks for pointing it out!

Thanks a lot for playing and leaving a thoughtful comment!
Glad you noticed the NES-style references — that was a big inspiration.

You're right — the quest not updating and the softlock at the end is a known issue in this version. We're already working on fixing it for the next update.
As for saving: yep, we currently don’t have persistent saves in the browser yet — but that’s definitely something we’re planning to add soon.

Really appreciate your feedback — helps a lot as we polish the game!

Thank you so much for taking the time to play and for your detailed feedback!

  1. The cooldown on attacks is a great idea and something I plan to implement soon.

  2. I really appreciate you pointing out the inventory selection and NPC exclamation mark bugs — these will help a lot with polishing the experience.

  3. The item pickup exploit is definitely a priority fix — I’ll work on resolving that ASAP.

  4. I love your idea about enemy camps blocking the map path; it makes sense and could add a lot of strategy to exploration. I’ll experiment with this and see how it feels!

Your videos and notes are super helpful — thanks for going the extra mile to share them. Don’t worry about your English, your feedback is perfectly clear!

Thanks again for playing Skarfall and helping make it better!

Hey, thanks for playing and leaving feedback!
You're totally right — using a trackpad makes mouse-based combat pretty awkward.
We're planning to add full keyboard controls and custom key settings in a future update.
Appreciate you trying the game — it really helps us improve!