the concept is great, using math as the main mechanic for gameplay is a good approach. thinking what was higher or lower values makes you think first before clicking something and because of that it makes the game intense a little bit. nice entry. I would love your rating on my game as well if isn't a bother. thanks
Viewing post in Over-powered sword times jam comments
Thanks!!! I am glad you liked the concept. One part of me has been thinking to make the questions and the powers independant (as people may take more or less time to think) but then they can just... click whatever? I dont know ^ ^U Also, not a problem at all! I saw your game and was a very nice job!