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(+1)

Cool idea! only version I could get more than 1 or two planets in was the straight line of planets. everything else seemed too unpredictable. With a little level design tweaking, I could see this as a mobile game.

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Thank you, that’s very kind of you.

Regarding the moving planets, which can be unpredictable, I think it would be helpful to show their positions visually. This way, players can better anticipate when they’re entering an area with moving planets and avoid rushing into one that suddenly appears. Perhaps a mini-map with markers indicating potential hazards could also work. I’ll look into updating these features when I have time.

If you have any suggestions, please feel free to share, they could be very helpful!

(+1)

Hmmm.. I think that’s probably the way to go, some sort of visual indicator.

Maybe little HUD icons where nearby obstacles will intersect the edge of the screen would work. Similar to how nearby, but offscreen POI’s are displayed in a lot of games. They could change sizes depending on how soon they will show up on screen. That way you can adjust your speed to help navigate the upcoming encounter.

Not sure how helpful that would be, but maybe an idea to consider.