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Liked this a lot! It’s really well outlined and makes me want to explore. I would say it might rely a lot on improvisation - part of the fun would be moving between and within the levels but I’m not sure how well I’d handle that as a GM without more space to think / to structure the activity. Perhaps mini-quests on different levels would help?

Also, the levels are repeated - once for outline, once for the reaction - perhaps this could be combined? And the key personnel is really useful but really tiny! And I wasn’t sure why the Deep Deep Down was spared the crushing / healing process. That’s quite mysterious and could be developed a bit more - is it safe for now, or for ever, or is something weirder happening?

Anyway on the whole I think this is great. Maybe a bit of development of the information design would improve it a bit, but the set-up and the writing is really evocative - I think you could probably make this a 12-page zine tbh!

Hiya, thanks so much for the in depth feedback! The original draft actually had those tables combined, but it felt too confusing... That said I bet with some massaging it could have worked and saved me some space. 

Definitely intend to expand in the levels and include more stuff to do them in some kinda future release! (12 page zine sounds about right haha) 

I prob didn't make it clear enough - but the deep deep down was actually consumed weeks before the founders' level - it was just covered up as they assumed it was a cave-in or something, and elevators weren't built there yet so nothing "broke" upside. All the cutting ended up mostly erasing that though. Ironic, ha. 

Thanks again for your notes! Will def be useful in the next version of this!