Had a hard time playing it. Really neat idea. I love gravity game. A few thoughts:
- Music on the main menu would pop it up a notch.
- Unplayable with a gamepad. The right stick look was so slow, I had to go to keyboard/mouse.
- You can get stuck in the first room if you shoot your gun too much and run out of ammo before realizing you need to shoot the pulley.
- Grandma walks way too slow. Sure, she's a grandma, but she has a tracksuit on. I expect her to be a powerwalker. I saw you could run with shift, but I had to hold it down and that was annoying.
- The gravity switch is WAY too slow for an FPS. I was just standing there waiting for it to engage. Not fun.
- The gravity grenade is hard to throw. When I finally did, I don't know what I actually pressed to get it to go. I also think I threw it in the wrong direction.
- When I went through the hole in the wall in the second bedroom, I got stuck on the entrance wall, couldn't move and got ganked. I then quit.
- I had to task-slam the game to get out of it.
I think you made a really ambitious game in 10 days. Props. I ran into a lot of issues myself and ended up with something without game mechanics. You had a ton of cool mechanics, but the levels weren't playable enough to be any fun.