( spoilers? ) know I can see what you was try to do with 2 days time line.. Let players destroy the enemies instead.. You try to go away from the enemies as much as possible to dodge they attack.. Mean while you can collect the grean ball to power up after you destroy the enemies.. And you can pick power up which one you want to have.. I like it. But.. Dose have some problems.. First.. Dose Feel kinda boring.. I feel like you should let player attack enemies instead.. Since you just dodge them and the game just let them do job for you.. Feel kinda boring.. And second add leaderboard or something... Because it does feel like this game Supposed to be high score game.. By rest the game every time you die.. However there no leaderboard or high score.. Which make it kinda pointless to come back play this game again ( unless I miss something ).. And lastly..and last feedback is... Add more polish in this game.. This isn't problem any means.. But I feel like if this game takes more time and effort on it.. Would be 100 10 better.. Like add damage player animation.. And maybe more enemies than just 2.. And more map.. And try not spam too much enemies at player.. To make game a lot better.. But Other than that.. Good try at 2 days you have there.. And I hope this feedback helps you in the future :)
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Thank you so much for this feedback! It touches on aspects I hadn’t considered before. You’re right—the game doesn’t have a leaderboard since I didn’t have time to set one up. The concept leans more toward a cozy, cute Vampire Survivors style game, where the player focuses only on movement. The difficulty scaling will be addressed with unique monsters and better balance, along with added polish and visual feedback for the player. Once again, I appreciate your feedback—it’s incredibly helpful!